This week I continued working on gaf, now supporting json loading and default values, next up is array support (yay)
2017-04-17
2017-04-12
Week 14 - Gaf gaf gaf
2017-04-04
Week 13 - The show must go on
Last week was kinda productive despite a birthday party in Germany. I finally started on gaf, the game format file format generator, and separated the game and the engine part of spacetyper into super and sub repos.
2017-03-28
Week 12 - The universe and something about the fish
Last week wasn't that eventful. Life got in my way I guess so no code was neither written nor committed. Better luck next(this) week I guess...
2017-03-20
Week 11 - The netflix sinkhole
I did nothing at all this week except watching Netflix. I managed to watch the entire Jessica Jones season 1 though so I'm both proud and appalled about my accomplishment.
2017-03-14
Week 10 - Not much
I haven't really been doing that much last week. Instead of staring designing or coding the 2d rendering system I started on separating the engine repo from the game repo, but nothing is complete yet. I hope I'll be able to finish it this week.
2017-03-06
Week 9 - Radix sort
This week I didn't do much, except implementing radix sort with count sort as the second sorter. Pretty standard I guess but it wasn't in my toolbox library and I will need it for the upcoming render optimization
2017-02-26
Week 8 - Completed the rendering rewrite
This week I replaced the built-in assert with a custom one to get callstack information, and I've also finally completed the rewrite of the new opengl buffer rendering.
2017-02-21
Hello world
This blog is a try to me keep motivates and a way to see my progress on my current projects. Let's see how it goes!